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Genre: NONFICTION > Academic Text
Learning From Video Games (and Everything Else): The General Learning Model
Role: Co-author
Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed in Learning From Video Games (And Everything Else): The General Learning Model.
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